Gamification

Learning through play

Gamification

Covered needs

  • Training
  • User DB - Recruitment
  • Sales
  • Skills development
  • Brand positioning
  • Promotional campaigns
  • Congress/events
  • Loyalty programs
  • Surveys and market research
  • Simulators (Clinical cases)
  • Motivation
  • Processes | Efficiency

Functionalities

  • Game conceptualisation and development of games
  • Gameplay
  • Gamification platform
  • Multidevice
  • Customised games
  • Preconfigured gaming solutions
  • Latest generation technology

Types of games

Simple games - Brain

  • Incomplete word
  • Memory
  • Numbers
  • Addition
  • Kitchen, ingredients
  • Differences
  • Puzzle
  • Complete the words
  • Correct path
  • Tangram
  • Figure that most appears
  • Repeated figure
  • Memorising shapes
  • Placing shapes

Simple games - skill (Arcade)

  • Space Boom
  • Conversational
  • Break The Food Chain!
  • Platforms
  • Strategy - craft
  • Otelo - Angry
  • Fly
  • Bubbles
  • FPS
  • Basketball
  • Memory
  • Space Shooter
  • Battle
  • Candy Crush
  • Tower Defence
  • Customised Quodem
  • 3D platforms

Competitiveness and group games

  • Risk
  • Ocean Race

learning/educational games

  • Trivial Pursuit
  • Who wants to be a Millionaire
  • Word game
  • Wheel of Fortune
  • Boom
  • Catch a million

What is Gamification?

Gamification is a learning technique applied through interactive games whose objectives are:

  • Provoke action captivating the user’s attention
  • Motivate the users to promote its participation and achieve the objectives of the action
  • Provide the user new skills and knowledge in an amusing way

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